FrontierNav Weekly: 3rd August 2020
- Merge Requests made on top of existing Merge Requests are now chained instead of duplicated.
- This will reduce the number of "conflict" messages when handling a large number of changes.
- Fixed some map issues.
- Quadwings in Satorl Marsh spawn outside the map and are moved onto trees using their walking routine. So the spawn locations in FrontierNav aren't correct. Since walk routines are in scripts, it's difficult to process so these will need to be fixed manually.
Thank you to this week's patrons!
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Merge Request Flow
Now with basic conflict resolution and chained requests in place, I'm happy with the existing flow. Further improvements will come as these new processes are used and new points of friction are identified.
Going back to what I mentioned a few weeks back, I'll be improving "Posts" which in turn will forward a number of other features: Lists, Boards, Wiki, Text Guides and more. Posts will be the common thread that ties a lot of community-contributed content.
Thanks for reading.