FrontierNav Report: July 2019
Changes in July
Now that I'm spending more time on FrontierNav, I did a lot in July so looking back and writing it all up is draining.
I'm also writing the weekly reports making it difficult for me to filter out stuff I've said in the previous month's report and stuff I've said in the previous weekly reports.
So, I may decide to stop writing monthly reports in the future. Instead, I'll link to the weekly reports and related articles as a summary.
Let me know what you think.
The user interface for FrontierNav has been overhauled. Apologies in advance if the changelist lacks context. The main thing to takeaway is that a lot has changed. To give things more context I'll have to go through the old user interface and take before-and-after screenshots which is a lot of work.
The aim of the overhaul is to provider faster and consistent navigation and in the future support multiple visualisations on the same page.
- Navigation bar is now entirely on the left.
- Moved search to a button which activates a search overlay.
- Added a "CTRL + P" shortcut to toggle search.
- Sidebar is now available on all pages.
- Removed overlaying behaviour of sidebar on desktop.
- Sidebar now pushes content to the right, so it doesn't cover content.
- Removed toggle, forward and back "tabs" on sidebar in favour of universal title bars with close buttons.
- Moved user drawer to the left for consistency.
- Added user's library to the navigation bar for easy access.
- Removed navigation from game pages.
- Navigation is now only on the navigation bar without duplication.
- Removed game description and video trailer from game overview page.
- Removed "wiki" pages in favour of showing the universal sidebar.
The universal search is now using a "fuzzy" search algorithm again. This means text doesn't need to exactly match the thing you're looking for and results appear faster.
Xenoblade Chronicles X
- Added Treasure map.
- Added minimaps for all existing maps.
The editor is now in a working state. It is not "feature complete" as the number of possible features is endless. The main focus now will be to use it as the sole way to add data to FrontierNav, adding any new features to it when needed.
The list of changes here will be too long so I've recorded some simple examples below. Try it out yourself if you want.
I'm going to use the Editor now to add more data into FrontierNav for Xenoblade X, Xenoblade 2 and some of the emptier games. The main goal being to add more immediately obvious functionality to it.
Thanks for reading.