jahed.dev

FrontierNav Report: July 2019

Progress Report

Changes in July

Now that I'm spending more time on FrontierNav, I did a lot in July so looking back and writing it all up is draining.

I'm also writing the weekly reports making it difficult for me to filter out stuff I've said in the previous month's report and stuff I've said in the previous weekly reports.

So, I may decide to stop writing monthly reports in the future. Instead, I'll link to the weekly reports and related articles as a summary.

Let me know what you think.

User Interface

The user interface for FrontierNav has been overhauled. Apologies in advance if the changelist lacks context. The main thing to takeaway is that a lot has changed. To give things more context I'll have to go through the old user interface and take before-and-after screenshots which is a lot of work.

The aim of the overhaul is to provider faster and consistent navigation and in the future support multiple visualisations on the same page.

New Navigation and Universal Sidebar
New Navigation and Universal Sidebar

Universal Search

The universal search is now using a "fuzzy" search algorithm again. This means text doesn't need to exactly match the thing you're looking for and results appear faster.

Xenoblade Chronicles X

Treasure Map
Treasure Map

FrontierNav Editor

The editor is now in a working state. It is not "feature complete" as the number of possible features is endless. The main focus now will be to use it as the sole way to add data to FrontierNav, adding any new features to it when needed.

The list of changes here will be too long so I've recorded some simple examples below. Try it out yourself if you want.

Editing an entity
Editing an entity.
Editing a relationship
Editing a relationship.

Next Up

I'm going to use the Editor now to add more data into FrontierNav for Xenoblade X, Xenoblade 2 and some of the emptier games. The main goal being to add more immediately obvious functionality to it.

Thanks for reading.