#gamedev
Posts tagged with #gamedev.GameDev Weekly: 21 September 2020
Updates on my gamedev project for the week commencing 21 September 2020GameDev Weekly: 14 September 2020
Updates on my gamedev project for the week commencing 14 September 2020GameDev Weekly: 7 September 2020
Updates on my gamedev project for the week commencing 7 September 2020GameDev Weekly: 13th April 2020
Updates on my gamedev project for the week commencing 13th April 2020GameDev Weekly: 24th February 2020
Updates on Game Development for the week commencing 24th February 2020GameDev Weekly: 10th February 2020
This is my first GameDev Weekly so it's going to be hard to provide complete context on what I've been working on.
The general idea is to improve my game development skills through iteration. Those skills being: design, programming, art, music and writing. Prioritised in that order. I'm hoping I'll get into a state similar to what FrontierNav is for my web development skills, where I have a single project to iterate on.
Unlike web development, I don't have professional experience with game development. Maybe I need it, maybe not. So I'm going to try making a game without it to see where my bottlenecks are then deal with them as needed.
My first attempt at making a Unity game
Browser MMORPG Update #1
Small progress update on that multiplayer game I started.
Added:
- Collision detection
- Custom usernames
- NPCs
The main progress point was finally getting collision detection to work. The problem was Phaser's TiledMap needs a layer specified for collision detection on maps that have multiple layers.
Playing around with Phaser and Websockets
Played around with websockets using Socket.IO and Phaser today and hacked together an extremely barebones multiplayer online game. The client will probably die with 10 peers so I'm not calling it an MMO (even though the project name is literally "mmorpg"). The amount of optimisations you need to do to get so many active players on the screen updating in real-time is pretty amazing.