Jahed Ahmed

GameDev Weekly: 7 September 2020

Updates on my gamedev project for the week commencing 7 September 2020

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GameDev Weekly: 13th April 2020

Updates on my gamedev project for the week commencing 13th April 2020

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GameDev Weekly: 24th February 2020

Updates on Game Development for the week commencing 24th February 2020

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GameDev Weekly: 10th February 2020

This is my first GameDev Weekly so it's going to be hard to provide complete context on what I've been working on.

The general idea is to improve my game development skills through iteration. Those skills being: design, programming, art, music and writing. Prioritised in that order. I'm hoping I'll get into a state similar to what FrontierNav is for my web development skills, where I have a single project to iterate on.

Unlike web development, I don't have professional experience with game development. Maybe I need it, maybe not. So I'm going to try making a game without it to see where my bottlenecks are then deal with them as needed.

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My first attempt at making a Unity game

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Browser MMORPG Update #1

Small progress update on that multiplayer game I started.

MMORPG Preview

Added:

The main progress point was finally getting collision detection to work. The problem was Phaser's TiledMap needs a layer specified for collision detection on maps that have multiple layers.

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Playing around with Phaser and Websockets

Played around with websockets using Socket.IO and Phaser today and hacked together an extremely barebones multiplayer online game. The client will probably die with 10 peers so I'm not calling it an MMO (even though the project name is literally "mmorpg"). The amount of optimisations you need to do to get so many active players on the screen updating in real-time is pretty amazing.

MMORPG Preview

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My First True GameDev Project: rpg-one

I was sorting out my projects folder today when I came across this. One of my first original projects from 6 years ago (2009) simply dubbed "rpg-one". The aim was to create a top-down action RPG. It was my first fully planned project with priorities; a first for me at the time after months of overly ambitious abandoned projects.

rpg-one

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