FrontierNav Report: May 2018
Changes in May
Following on from April, I've been working on the Xenoblade 2 Map. All the Collectible, Location and Salvage points have been imported.
Xenoblade 2 Maps
The relationships between Collection Points, Collectibles, Blades, Field Skills, Regions, etc. are all linked up so you can easily navigate between them and find related pieces of information.
Performance Improvements
It's probably not very noticeable on a desktop computer, but I've optimised a lot of the rendering logic throughout the app. There were a lot of unnecessary calculations going on when navigating around, causing a slightly longer wait time. As more data is imported, it gets more noticeable.
Things should feel a lot smoother now. There's more improvements to come in the same vein.
Next Up
I've started importing Enemy locations to the Xenoblade 2 Maps. Before I push that out though, I'll need to introduce a Legend toggle of some sort to reduce the types of markers on screen.
It seems pretty straight forward at first, but there's a lot of decisions to make. Things like:
- What markers to show by default.
- What to show when a user comes from an external link.
- Whether to persist visible markers so that link sharing is consistent between users.
- The most convenient place to put the toggle menu for desktop and mobile interfaces.
As with everything, I'll decide on a few things and improve it as I go.